v5 Tribal Class & Other Additions


Github Respo Content Information:

--v5 Tribal Class & Other Additions:

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#Tribal Class & Other Additions

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--Quick_preview_Cave_Rat_RPG_GPL:

-v2 objectives previous objectives:

 -Loot Drops , better basic gore,   player screen damage effect,

menu, credit bar, multiplayer, chat log, commands, buff/debuff male||female , basic INV, 

bit more mob enemy types, Create Steam Demo Page to get educated on the process

--Current completion

  * buff/debuff male||female - natural gender boost

-Females: Faster/higher mana re-gen , more nimble = speed

-Male: Higher defense, attack, stamina re-gen 

 * new class & species improvment: Gnomes added, with new class : Tribal

- Added "tribal" music theme during the dungeon runs with a *twist

-Enemies will bleed more / leave trail at a better rate  (will work on making it perm instead of clearing once the enemy dies,

since its more of a visual feature, will leave that alone for now, functionality is main focus atm)

-Tribal Introduction:

- Added music change Numpad9, music mute Numpad8

-Will include +/- music volume in later updates

-Slimes will not leave any "corpses" at the moment

-Updating them so they will drop slime balls, in which you can use to slow down large groups of enemies

-The corpse will be added later

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Current Objectives

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- Skeletons upon death will drop mana potion, and leave a "mana blood trail". They will still bleed red, since they were once "alive"

The mana just helps "revitalize" the body a bit, technically the other mobs and the player has mana, however to make the skeleton

function, they just need an extra juice at least x3-5 times than the safe amount.

-include +/- music volume

- Slime drop balls and better slime corspse death state

-Slime ball functionality : slow down enemies

-Add mini boss & boss

- player screen damage effect

- improve menu, credit bar

- Add multiplayer, chat log, commands

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-Loot drops/destructible blocks (can use to craft later)

- basic INV [depending on the item size, it will take up horizontal/vertical space]

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Basic Inv Overview

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- Skull takes 2 xx

                                xx

-Potion takes x

-Sticks takes x

                             x

-Coins x

-Duffle bag of coins : xx

                                               xx

(Can use coins to "revive")

-Gems  xx

                 xx

(Force lvl up player)

-Wood xx

                xx

-Wood planks xxx

-etc to use either as crafting materials or as is

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bit more mob enemy types (i.g, mini boss, boss, range enemies, more meele enemies)

-Create Steam Demo Page to get educated on the process

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-Perhaps more diverse levels, to suit the mini boss / boss, will consider it later

-Enable player customized chara's before fully starting the game with an option to enable, commands/cheats, enable certain enemy types

-pvp enable, or pve, level gen, etc

-Going to use that as the foundation for creating your chara's for a main project ^_*

Files

Basic_SFML_RPG-main.zip 939 MB
Jan 04, 2024

Get Cave Rat RPG GPL - V6 Demo

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